04-05-2013, 12:27 PM
3D PASSWORD
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ABSTRACT
Textual passwords are commonly used; however, users do not follow their requirements. Users tend to choose meaningful words from dictionary or their pet names, girlfriends etc. Ten years back Klein performed such tests and he could crack 10-15 passwords per day. On the other hand, if a password is hard to guess, then it is often hard to remember. Users have difficulty remembering a password that is long and random appearing. So, they create short, simple, and insecure passwords that are susceptible to attack. Which make textual passwords easy to break and vulnerable to dictionary or brute force attacks. Graphical passwords schemes have been proposed. The strength of graphical passwords comes from the fact that users can recall and recognize pictures more than words. Most graphical passwords are vulnerable for shoulder surfing attacks, where an attacker can observe or record the legitimate user’s graphical password by camera. Token based systems such as ATMs are widely applied in banking systems and in laboratories entrances as a mean of authentication. However, Smart cards or tokens are vulnerable to loss or theft. Moreover, the user has to carry the token whenever access required. Biometric scanning is your "natural" signature and Cards or Tokens prove your validity. But some people hate the fact to carry around their cards, some refuse to undergo strong IR exposure to their retinas (Biometric scanning).
INTRODUCTION
Users nowadays are provided with major password stereotypes such as textual passwords, biometric scanning, tokens or cards (such as an ATM) etc .Mostly textual passwords follow an encryption algorithm as mentioned above. Biometric scanning is your "natural" signature and Cards or Tokens prove your validity. But some people hate the fact to carry around their cards, some refuse to undergo strong IR exposure to their retinas(Biometric scanning).Mostly textual passwords, nowadays, are kept very simple say a word from the dictionary or their pet names, girlfriends etc. Years back Klein performed such tests and he could crack 10-15 passwords per day. Now with the technology change, fast processors and many tools on the Internet this has become a Child's Play.
Therefore we present our idea, the 3D passwords which are more customizable and very interesting way of authentication. Now the passwords are based on the fact of Human memory. Generally simple passwords are set so as to quickly recall them. The human memory, in our scheme has to undergo the facts of Recognition, Recalling, Biometrics or Token based authentication. Once implemented and you log in to a secure site, the 3D password GUI opens up. This is an additional textual password which the user can simply put. Once he goes through the first authentication, a 3D virtual room will open on the screen. In our case, let’s say a virtual garage. Now in a day to day garage one will find all sorts of tools, equipments, etc.each of them having unique properties. The user will then interact with these properties accordingly. Each object in the 3D space, can be moved around in an (x,y,z) plane. That’s the moving attribute of each object. This property is common to all the objects in the space. Suppose a user logs in and enters the garage. He sees and picks a screw-driver (initial position in xyz coordinates (5, 5, 5)) and moves it 5 places to his right (in XY plane i.e. (10, 5, 5).That can be identified as an authentication. Only the true user understands and recognizes the object which he has to choose among many. This is the Recall and Recognition part of human memory coming into play. Interestingly, a password can be set as approaching a radio and setting its frequency to number only the user knows. Security can be enhanced by the fact of including Cards and Biometric scanner as input. There can be levels of authentication a user can undergo.
EXISTING SYSTEM
Current authentication systems suffer from many weaknesses. Textual passwords are commonly used. Users tend to choose meaningful words from dictionaries, which make textual passwords easy to break and vulnerable to dictionary or brute force attacks. Many available graphical passwords have a password space that is less than or equal to the textual password space. Smart cards or tokens can be stolen. Many biometric authentications have been proposed. However, users tend to resist using biometrics because of their intrusiveness and the effect on their privacy. Moreover, biometrics cannot be revoked. The 3Dpassword is a multi factor authentication scheme. The design of the 3D virtual environment and the type of objects selected determine the 3D password key space. User have freedom to select whether the 3D password will be solely recall, recognition, or token based, or combination of two schemes or more.
PROPOSED SYSTEM
The proposed system is a multi factor authentication scheme that combines the benefits of various authentication schemes. Users have the freedom to select whether the 3D password will be solely recall, biometrics, recognition, or token based, or a combination of two schemes or more. This freedom of selection is necessary because users are different and they have different requirements. Therefore, to ensure high user acceptability, the user’s freedom of selection is important.
BRIEF DESCRIPTION OF SYSTEM
The proposed system is a multi factor authentication scheme. It can combine all existing authentication schemes into a single 3D virtual environment .This 3D virtual environment contains several objects or items with which the user can interact. The user is presented with this 3D virtual environment where the user navigates and interacts with various objects. The sequence of actions and interactions toward the objects inside the 3D environment constructs the user’s 3D password. The 3D password can combine most existing authentication schemes such as textual passwords, graphical passwords, and various types of biometrics into a 3D virtual environment. The choice of what authentication schemes will be part of the user's 3D password reflects the user's preferences and requirements. A user who prefers to remember and recall a password might choose textual and graphical password as part of their 3D password. On the other hand users who have more difficulty with memory or recall might prefer to choose smart cards or biometrics as part of their 3D password. Moreover user who prefers to keep any kind of biometric data private might not interact with object that requires biometric information. Therefore it is the user's choice and decision to construct the desired and preferred 3D password.
3D PASSWORD SELECTION AND INPUT
Let us consider a 3D virtual environment space of size G ×G × G. The 3D environment space is represented by the coordinates (x, y, z) ∈ [1, . . . , G] ×[1, . . . , G] ×[1, . . . , G]. The objects are distributed in the 3D virtual environment with unique (x, y, z) coordinates. We assume that the user can navigate into the 3D virtual environment and interact with the objects using any input device such as a mouse, key board, fingerprint scanner, iris scanner, stylus, card reader, and microphone. We consider the sequence of those actions and interactions using the previous input devices as the user’s 3D password.
For example, consider a user who navigates through the 3D virtual environment that consists of an office and a meeting room. Let us assume that the user is in the virtual office and the user turns around to the door located in (10, 24, 91) and opens it. Then, the user closes the door. The user then finds a computer to the left, which exists in the position (4, 34, 18), and the user types “FALCON.” Then, the user walks to the meeting room and picks up a pen located at (10, 24, 80) and draws only one dot in a paper located in (1, 18, 30), which is the dot (x, y) coordinate relative to the paper space is (330, 130).
3D VIRTUAL ENVIRONMENT DESIGN GUIDELINES
The design of the 3 D virtual environments affects the usability, effectiveness, acceptability of 3D password. The first step in building a 3D password system is to design a 3D environment that reflects the administration needs and the security requirements. The design of 3D virtual environments should follow these guidelines.
1) Real Life Similarity The prospective 3D virtual environment should reflect what people are used to seeing in real life. Objects used in virtual environments should be relatively similar in size to real objects (sized to scale). Possible actions and interactions toward virtual objects should reflect real life situations. Object responses should be realistic. The target should have a 3D virtual environment that users can interact
2) Object uniqueness and distinction every virtual object or item in the 3D virtual environment is different from any other virtual object. The uniqueness comes from the fact that every virtual object has its own attributes such as position. Thus, the prospective interaction with object 1 is not equal to the interaction with object 2. How ever, having similar objects such as 20 computers in one place might confuse the user. Therefore, the design of the 3D virtual environment should consider that every object should be distinguishable from other objects. Similarly, in designing a 3D virtual environment, it should be easy for users to navigate through and to distinguish between objects. The distinguishing factor increases the user’s recognition of objects. Therefore, it improves the system usability.
3) Three Dimensional Virtual Environment Size A 3D virtual environment can depict a city or even the world. On the other hand, it can depict a space as focused as a single room or office. A large 3D virtual environment will increase the time required by the user to perform a 3D password. Moreover, a large 3D virtual environment can contain a large number of virtual objects. Therefore, the probable 3D password space broadens. However, a small 3D virtual environment usually contains only a few objects, and thus, performing a 3D password will take less time.
Number of objects and their types Part of designing a 3D virtual environment is determining the types of objects and how many objects should be placed in the environment. The types of objects reflect what kind of responses the object will have.