27-02-2013, 03:39 PM
3D internet
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Introduction
It is evolving to become the de-facto cyberspace or virtual environment facilitating communication,
business, and entertainment on a global scale. On the other hand, met verses or virtual worlds such as Second Life (SL) or World of War craft (WoW) are much younger when compared to other Web technologies. Today, the success and momentum of virtual worlds are undeniable. The market for MMOGs is estimated to be worth more than one billion US dollars and such met verses are fast becoming ”significant platforms” in the converged media world according to some analysts.
Virtual worlds are increasingly seen as more than game and interpreted within a business context rather
than entertainment. The human race is tremendously influenced by sensory perceptions. The way human beings understand, learn, grow, and adapt is based on the ability to perceive, view, and conceptualize thoughts and ideas. The field of information visualization is relatively new.
Its foudational period is now ending, and it is rapidly moving forward into the marketplace. Since its beginnings in the 1980s with high-end, expensive computer workstations
3D Internet :why?
One of the often heard arguments against the 3D Internet is in the form of the question “why do we need it?” For most of its users the Internet is a familiar, comfortable medium where we communicate with each other, get our news, shop, pay our bills, and more. We are indeed so much used to and depended on its existence that we don’t think about its nature anymore just like we do not think about Ohm’s law when we turn on the lights. From this perspective what we have, i.e.One of the often heard arguments against the 3D Internet is in the form of the question “why do we need it?” For most of its users the Internet is a familiar, comfortable medium where we communicate with each other, get our news, shop, pay our bills, and more. We are indeed so much used to and dependent on its existence that we don’t think aboutits nature anymore just like we do not think about Ohm’s law when we turn on the lights.
From this perspective whatwe have, i.e. the 2D version, seems “sufficient” and the 3DInternet is yet another fad. However, if we stop and think about the nature of the Internet for a moment we realize that it is nothing but a virtual environment (cyberspace) where people and organizations interact with each other and exchange information. Once this fact is well understood, the question can be turned on its head and becomes “why do we restrict ourselves to 2D pages and hyperlinks for all theseNavigating hierarchical data structures is often cumbersome for large data sets. Unfortunately, the Internet as we know is organized as a flat abstract mesh of interconnected hierarchical documents. A typical 2D website is an extremely abstract entity and consists of nothing but a bunch of documents and pictures. Within the website, at every level of the interaction, the developers have to provide the user immediate navigational help. Otherwise, the user would get lost sooner or later.
Since this is a very abstractEnvironment, there is no straightforward way of providing navigation scheme which would be immediately recognizable to human beings. The situation is not any better when traveling between websites. Although the domain name system is somewhat helpful, using the web today is no different than reading a telephone directory. Given the current situation the term web surfing is rather appropriates we have no control over where the web takes us with the next click. This has profound implications such as the reliance on back button in browsers which tantamount to admitting that navigating on the web is no different from random walk. Another consequence is the emergence of search engines as a fundamental element of the Internet. It is no surprise that Google is the most powerful Internet company of our times. There is actually a much better alternative way of organizing data which everybody knows and uses. We spend all our lives in a 3D world navigating between places and organizingobjects spatially. We rarely need search engines to find what we are looking for and our brains are naturally adept at remembering spatial relationships. Let us consider the following fictitious scenario on the 3D Internet. Instead of a flat 2D desktop I can put my documents on my desk at home, where documents, desk, and home are ”virtual”Entities that are 3D representations of real-world counterparts with spatial relationships. Later, when the need of finding these documents arises, there is a high probability that I can easily remember their location without resorting to additional processes such as search engines or a “recentdocuments” folder.
Obviously, it is very difficult -if not impossible- to realize this scenario on the current Internet. We are there like2D creatures living on flat documents not knowing where we are or what is next to us. We teleport constantly from one flat surface to another, each time getting lost, each time asking for directions or help. In contrast, the ease of use and intuitiveness of 3D GUIs are an immediate consequence of the way our brains work, a result of a long evolutionary process ensuring adaptation to our world. Although the 3DInternet is not a solution to all problems, it provides an HCI
Framework that can decrease mental load and open doors to rich, innovative interface designs through spatial relationships. Another important point is the Web place metaphor of the 3D Internet which enables interaction between peopling a natural way. In this sense, the 3D Internet can be seen as a natural successor of Web 2.0.The met verses such as SL can be considered as pioneering precursors of the 3D Internet. Yet, they already indicate its significant business opportunities.
Not only existing online businesses would benefit from the inherent interactive nature and spatial HCI paradigms of the 3D Internet but also a whole range of businesses such as fashion, real estate, and tourism can finally start using the Internet effectively. We expect that the possibility of providing faithful 3D representations of products and services will have revolutionary effects on online business to business and business to customerCommercial activity. From virtual “try before buy” to interactive shopping” the commercial potential of the 3DInternet is enormous.
3D Internet: what?
We present and discuss a 3D Internet architecture as an illustrative example. It shares the time-tested main principles and underlying architecture of the current Internet as well as many semantic web concepts. The operational principles the 3D Internet shares with its predecessor include open and flexible architecture, open protocols, simplicity at the network core, intelligence at the edges, and distributed implementation. simple graphical depiction of the proposed 3D Internet architecture is provided in Figure 1. We adopt here the terms universe, world, and web place a.
Intelligent Environments
Emerging fields such as ubiquitous computing and ambient intelligence draw heavily from adaptive and intelligent algorithms. They are concerned with computing and networking technology that is unobtrusively embedded in the everyday environment of human users. The emphasis is on user-friendliness, efficient and distributed services support, user empowerment, and support for human interactions. All this assumes a shift away from desktop or portable computers to a variety of devices accessible via intelligent interfaces.
it is one of the most important technologies world is looking forward to. Generally, we do our things manually in the daily life, which can be said to be in the form of 3D. But when it comes to internet we are actually using it in the form of 2D rather than 3D, hence this concept i.e. 3D Internet helps in achieving that.
3D Internet, also known as virtual worlds, is a powerful new way for you to reach consumers, business customers, co-workers, partners, and students. It combines the immediacy of television, the versatile content of the Web, and the relationship-building strengths of social networking sites like Face book. Yet unlike the passive experience of television, the 3D Internet is inherently interactive and engaging. Virtual worlds provide immersive 3D experiences that replicate (and in some cases exceed) real life.