24-04-2012, 02:49 PM
FLUENT Tutorials
FLUENT TUTORIALS - Cornell University.pdf (Size: 6.26 MB / Downloads: 592)
About the FLUENT Tutorials
This FLUENT short course consists of a set of tutorials on using FLUENT to solve
problems in fluid mechanics. The tutorials lead the user through the steps
involved in solving a selected set of problems using GAMBIT (the preprocessor)
and FLUENT. We not only provide the solution steps but also the rationale
behind them. It is worthwhile for the user to understand the underlying
concepts as she goes through the tutorials in order to be able to correctly apply
FLUENT to other problems. The user would be ill-served by clicking through the
tutorials in zombie-mode. Each tutorial is followed by problems which are
geared towards strengthening and reinforcing the knowledge and
understanding gained in the tutorials. Working through the problem sets is an
intrinsic part of the learning process and shouldn't be skipped.
These tutorials have been developed by the Swanson Engineering Simulation
Program in the Sibley School of Mechanical and Aerospace Engineering at
Cornell University. The Swanson Engineering Simulation Program has been
established with the goal of integrating computer-based simulations into the
mechanical engineering curriculum. The development of these tutorials is being
supported by a Faculty Innovation in Teaching award from Cornell University.
What is FLUENT
FLUENT is a computational fluid dynamics (CFD) software package to simulate
fluid flow problems. It uses the finite-volume method to solve the governing
equations for a fluid. It provides the capability to use different physical models
such as incompressible or compressible, inviscid or viscous, laminar or
turbulent, etc. Geometry and grid generation is done using GAMBIT which is the
preprocessor bundled with FLUENT.
How to use these tutorials
These tutorials are designed to be used online and run side-by-side with the
FLUENT software. After you launch the web tutorials and FLUENT, you will have
to drag the browser window to the width of the largest image (about 350
pixels). To make best use of screen real estate, move the windows around and
resize them so that you approximate this screen arrangement.
FLUENT TUTORIALS - Cornell University
System and software requirements
l System: Any system that can run GAMBIT, FLUENT, and a web browser.
l Screen: Resolution should be at least 1280 x 1024 pixels for optimal
viewing. A 17" monitor or larger is recommended.
l GAMBIT version 2.0. These tutorials were created using GAMBIT 2.0.
l FLUENT version 6.0. These tutorials were created using FLUENT 6.0.
l Web Browser: These tutorials work best in 5.0 or higher versions of
Internet Explorer and Netscape because style sheet support is needed.
These tutorials can be used with Netscape 4.x but may not render
correctly.
Choose a tutorial by selecting from the list at the top of this page
Conventions used
Each tutorial begins with a problem specification. A solution can be obtained by
following these nine steps:
1. Create Geometry in GAMBIT
2. Mesh Geometry in GAMBIT
3. Set Boundary Types in GAMBIT
4. Set Up Problem in FLUENT
5. Solve!
6. Analyze Results
7. Refine Mesh