07-09-2014, 10:35 PM
Cloud gaming services provide on-demand gaming access to many popular game titles. User can play graphic intensive games without having a high-end computer. All data and graphic are rendered at remote servers. Servers just take users’ inputs and stream real-time video of the game back to the user. However, one of the biggest problems of this approach is that it requires decent internet bandwidth. Users will experience high latency if they do not have a fast internet. Our objective is to identify a solution that can reduce the bandwidth usage of this problem without significantly impacting performance and quality.