29-06-2012, 05:00 PM
Seminar on Kinect Technology
Kinect Technology.doc (Size: 156.5 KB / Downloads: 171)
Introduction:
Kinect is a motion sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands.[10] The project is aimed at broadening the Xbox 360's audience beyond its typical gamer base.[11] Kinect competes with the Wii Remote Plus and PlayStation Move with PlayStation Eye motion controllers for the Wii and PlayStation 3 home consoles, respectively. A version for Windows was released on February 1, 2012.
How Kinect technology Works?
Motion Sensor:
Kinect uses a motion sensor that tracks your entire body. So when you play, it’s not only about your hands and wrists. It’s about all of you. Arms, legs, knees, waist, hips and so on.
Skeletal Tracking:
As you play, Kinect creates a digital skeleton of you based on depth data. So when you move left or right or jump around, the sensor will capture it and put you in the game.
Facial Recognition:
Kinect ID remembers who you are by collecting physical data that’s stored in your profile. So when you want to play again, Kinect will know it’s you, making it easy to jump in whenever you want.
Kinect For Windows:
Kinect has changed the way people play games and experience entertainment. Now, Kinect for Windows offers the potential to transform how people interact with computers and Windows-embedded devices in multiple industries, including education, healthcare, retail, transportation, and beyond.
The release of the Kinect for Windows sensor and software development kit (SDK) for commercial applications opens up the limitless possibilities offered by Kinect technology. Together, the hardware and software offer a superior development platform for Windows and a higher quality, better performing experience for end users.
To further incite innovation, the Kinect for Windows hardware will be available through a variety of resellers and distributors in the United States, Australia, Canada, France, Germany, Ireland, Italy, Japan, Mexico, New Zealand, Spain, and the United Kingdom.
Xbox 360:
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles.
Several major features of the Xbox 360 are its integrated Xbox Live service that allows players to compete online, download arcade games, game demos, trailers, TV shows, music and movies and its Windows Media Center multimedia capabilities. The Xbox 360 also offers region specific access to third-party media streaming services such as Netflix and ESPN in the US or Sky Go in the UK.
Kinect:
Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models,[116] connecting to new models via a custom connector, and to older ones via a USB and mains power adapter.[117] During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of November 4, 2010 were officially announced on June 13, 2010, prior to Microsoft's press conference at E3 2010.