23-05-2012, 11:49 AM
WEARABLE COMPUTING
LWearable Computers.ppt (Size: 842 KB / Downloads: 26)
What is a “Wearable Computer
A small portable computer that is designed to be worn on the body during use.
In this, wearable computers differ from PDAs, which are designed for hand-held use.
Wearable computers are usually either integrated into the user's clothing or can be attached to the body through some other means, like a wristband.
They may also be integrated into everyday objects that are constantly worn on the body, like a wrist watch or a hands-free cell phone.
Commercialization of W.C.
Led by companies such as Xybernault, HandyKey, and ViA. Forced alliances with IBM and Sony in order to make wearable computing widely available.
In 1998 Seiko marketed the Ruputer, a computer in a (fairly large) wristwatch, to mediocre returns.
In 2001 IBM developed and publicly displayed two prototypes for a wristwatch computer running Linux, but the product never came to market.
HOW IT WORKS
Some wearable computers use “keyers” (keyswitches mounted to a grip, rather than to a board, as with a keyboard) and trackballs as input device.
Many try to use more intuitive means of input like gesture, speech recognition or context awareness.
The output may be presented through displays, lights, sound or even haptic interfaces.
Some mediated reality (augmented, diminished, or otherwise modified reality) systems can also be considered wearable computers.