01-06-2013, 02:53 PM
WINDOWS KINECT
WINDOWS.docx (Size: 53.77 KB / Downloads: 30)
INTRODUCTION
The Kinect for Windows SDK version 1.6 and sensor can help you develop immersive applications that harness voice, movement, and gesture recognition. The latest version of the SDK, released in October 2012, gives developers more powerful sensor data tools and better ease of use while offering businesses the ability to deploy in more places
Kinect has changed the way people play games and experience entertainment. Now, Kinect for Windows offers the potential to transform how people interact with computers and Windows-embedded devices in multiple industries, including education, healthcare, retail, transportation, and beynd.
The Kinect for Windows sensor and software development kit (SDK) open up the limitless possibilities offered by Kinect technology. Together, they offer a superior development
How Kinect technology Works
Motion Sensor:
Kinect uses a motion sensor that tracks your entire body. So when you play, it’s not only about your hands and wrists. It’s about all of you. Arms, legs, knees, waist, hips and so on.
Skeletal Tracking:
As you play, Kinect creates a digital skeleton of you based on depth data. So when you move left or right or jump around, the sensor will capture it and put you in the game.
Facial Recognition:
Kinect ID remembers who you are by collecting physical data that’s stored in your profile. So when you want to play again, Kinect will know it’s you, making it easy to jump in whenever you want.
Hardware Requirements
- 32-bit (x86) or 64-bit (x64) processor
- Dual-core 2.66-GHz or faster processor
- Dedicated USB 2.0 bus
- 2 GB RAM
- A Microsoft Kinect for Windows sensor
Software Requirements
- Microsoft Visual Studio 2010 Express or other Visual Studio 2010 edition
- NET Framework 4.0
- To develop speech-enabled Kinect for Windows Applications, you must install the Microsoft Speech Platform SDK v11