Cyberspace is the conceptual environment in which communication takes place through computer networks. The word became popular in the 1990s when the uses of the Internet, networking, and digital communication were growing dramatically and the term "cyberspace" could represent the many new ideas and phenomena emerging.
The term father of cyberspace is "cybernetic", derived from the ancient Greek κυβερνήτης (kybernētēs, steersman, governor, pilot or rudder), a word introduced by Norbert Wiener for his pioneering work in electronic communication and control science. This word first appeared in William Gibson's 'Burning Chrome' (Omni, July 1982).
As a social experience, people can interact, exchange ideas, share information, provide social support, conduct business, carry out direct actions, create artistic media, play games, participate in political discussions, etc. using this global network. Sometimes they are known as netizens. The term cyberspace has become a conventional means of describing anything connected with the Internet and the diverse culture of the Internet. The US government recognizes interconnected information technology and the interdependent network of information technology infrastructures operating through this medium as part of the United States' critical national infrastructure. Among individuals in cyberspace, it is believed to be a code of shared rules and mutually beneficial ethics for all to follow, referred to as cybernetics. Many believe that the right to privacy is the most important thing for a functional code of cybernetics. Such moral responsibilities go hand in hand when working online with global networks, specifically when opinions are involved with online social experiences.
According to Chip Morningstar and F. Randall Farmer, cyberspace is defined more by the social interactions involved than by its technical implementation. In his opinion, the computational medium in cyberspace is an increase in the communication channel between real people; The central feature of cyberspace is that it offers an environment that consists of many participants with the ability to affect and influence each other. They derive this concept from the observation that people seek richness, complexity and depth within a virtual world.