07-10-2012, 03:25 PM
full explanation about the google glass project
07-10-2012, 03:25 PM
full explanation about the google glass project
08-10-2012, 12:03 PM
to get information about the topic "google glass" full report ppt and related topic refer the link bellow
https://seminarproject.net/Thread-semina...ogle-glass https://seminarproject.net/Thread-google...eee-format
20-08-2013, 02:28 PM
Google Glass
Google Glass.docx (Size: 611.9 KB / Downloads: 90) INTRODUCTION Virtual reality is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. It covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA). The simulated environment can be similar to the real world in order to create a life like experience. Virtual reality is often used to describe a wide variety of applications commonly associated with immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves, and miniaturization. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution, and communication bandwidth; however, the technology's proponents hope that such limitations will be overcome as processor, imaging, and data communication technologies become more powerful and cost-effective over time. Project Glass: Project Glass is a research and development program by Google to develop an augmented reality head-mounted display (HMD). It is part of the Google X Lab, which works on other futuristic technologies. The intended purpose of Project Glass products would be the hands-free displaying of information currently available to most smartphone users, and allowing for interaction with the Internet via natural language voice commands. The functionality and physical appearance (minimalist design of the aluminum strip with 2 nose pads) has been compared to Steve Mann's EyeTap, which was also referred to as "Glass" ("EyeTap Digital Eye Glass", i.e. uses of the word "Glass" in singular rather than plural form "Glasses"). The operating system software used in the glass will be Google's Android. Overview: As per many reports, Google is expected to start selling eyeglasses that will project information, entertainment and, this being a Google product, advertisements onto the lenses. These glasses will have the combined features of virtual reality and augmented reality. The Google Glasses can use a 4G cell connection to pull in information from Google’s mountain of data and display info about the real world in augmented reality on the lens in front of your eye. As you turn your head you’ll get information about your surroundings and nearby objects from Google Goggles, info on buildings and establishments from Google Maps, even your friends’ nearby check-ins from Latitude. The company has no plans to sell ads into your newly augmented view of the world, but will consider it if the product really catches on. Technologies used: Wearable Computing: Wearable computers, also known as body-borne computers are miniature electronic devices that are worn by the bearer under, with or on top of clothing. This class of wearable technology has been developed for general or special purpose information technologies and media development. Wearable computers are especially useful for applications that require more complex computational support than just hardware coded logics. Smart Clothing: Smart clothing is the next generation of apparel. It is a combination of new fabric technology and digital technology, which means that the clothing is made with new signal-transfer fabric technology installed with digital devices. Since this smart clothing is still under development, many problems have occurred due to the absence of the standardization of technology. Therefore, the efficiency of technology development can be strengthened through industrial standardization. Smart Grid Technology: A smart grid is an electrical grid that uses information and communications technology to gather and act on information, such as information about the behaviors of suppliers and consumers, in an automated fashion to improve the efficiency, reliability, economics, and sustainability of the production and distribution of electricity. The bulk of smart grid technologies are already used in other applications such as manufacturing and telecommunications and are being adapted for use in grid operations. Some communications are up to date, but are not uniform because they have been developed in an incremental fashion and not fully integrated. In most cases, data is being collected via modem rather than direct network connection. 4G Technology: In telecommunications, 4G is the fourth generation of mobile phone mobile communication technology standards. It is a successor of the third generation (3G) standards. A 4G system provides mobile ultra-broadband Internet access, for example to laptops with USB wireless modems, to smart phones, and to other mobile devices. Conceivable applications include amended mobile web access, IP telephony, gaming services, high-definition mobile TV, video conferencing, 3D television and Cloud Computing. The International Telecommunications Union-Radio communications sector (ITU-R) specified a set of requirements for 4G standards, named the International Mobile Telecommunications Advanced (IMT-Advanced) specification, setting peak speed requirements for 4G service at 100 megabits per second (Mbit/s) for high mobility communication (such as from trains and cars) and 1 gigabit per second (Gbit/s) for low mobility communication (such as pedestrians and stationary users). The overall design of Google glasses The device will probably communicate with mobile phones through Wi-Fi and display contents on the video screen as well as respond to the voice commands of the user. Google put together a short video demonstrating the features and apps of Google glasses. It mainly concentrates on the social networking, navigation and communication. The video camera senses the environment and recognizes the objects and people around. The whole working of the Google glasses depends upon the user voice commands itself. The core of Google Glass is its tiny prism display which sits not in your eye line, but a little above it. You can see what is on the display by glancing up. The glasses also have an embedded camera, microphone, GPS and, reportedly, use bone induction to give you sound. Enhancing Surgery with Augmented Reality: A number of the #if I had glass contest respondents talked about how the technology could be use by surgeons as virtual assistants in the operating room. Timothy Lee, a surgical resident at New York University, proposes using Glass to record operations for teaching purposes, enable remote assistance via live stream and show the surgeon vitals, CT scan and other pertinent medical information. By tapping into real-time data, reference material and input from live surgeons across the globe, devices like Glass could reduce the number of errors made during surgery. Here's hoping the voice recognition is spot on. Conclusion: Google glasses are basically wearable computers that use the evolving familiar technologies that brings the sophistication and ease of communication and information access even for the physically challenged class of people those literally could not use general way of palmtops and mobiles. Google recently submitted FCC filings for their upcoming Google Glasses. The pair includes 2.4GHz 802.11 b/g WiFi and Bluetooth 4.0, but they also include bone conduction technology, meaning that you can listen to audio without having pesky earbuds or headphones. Vibrations that travel through bones near your ears allow you to listen to music, while still hearing what goes on around you. In the FCC application, there’s a paragraph referencing to an “integral vibrating element that provides audio to the user via contact with the user’s head.” Of course, just a few days earlier, Google filed for a patent dealing with a bone-conduction earpiece for glasses, meaning that there could very will be a connection between the patent and the FFC filing. |
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