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ABSTRACT
The topic 3D Internet in Web 3.0 is one of the most important
technologies world is looking forward to. Generally, we do our things manually in
the daily life, which can be said to be in the form of 3D. But when it comes to
internet we are actually using it in the form of 2D rather than 3D, hence this
concept i.e. 3D Internet helps in achieving that.
3D Internet, also known as virtual worlds, is a powerful new way for you to
reach consumers, business customers, co-workers, partners, and students. It
combines the immediacy of television, the versatile content of the Web, and the
relationship-building strengths of social networking sites like Face book. Yet
unlike the passive experience of television, the 3D Internet is inherently interactive
and engaging. Virtual worlds provide immersive 3D experiences that replicate
(and in some cases exceed) real life.
Second Life is one such resource which is implementing the concept of the
3D Internet in its applications. And off late this application has been a great
success in the United States and is expected to affect the internet usage in a drastic
way.



Introduction
1.1 Web 1.0
Companies publish content that people consume (e.g. CNN). In Web 1.0, a
small number of writers created Web pages for a large number of readers. As a
result, people could get information by going directly to the source: Adobe.com
for graphic design issues, Microsoft.com for Windows issues, and CNN.com for
news. As personal publishing caught on and went mainstream, it became apparent
that the Web 1.0 paradigm had to change. shown fig 1.1.
1.2 Web 2.0
People publish content that other people can consume, companies build platforms
that let people publish content for other people (e.g. Flickr, YouTube, Adsense,
Wikipedia, Blogger, MySpace, RSS, Digg). Web 2.0 sites often feature a rich, user
friendly interface based on Ajax, OpenLaszlo, Flex or similar rich media. Web 2.0
has become popular mainly because of it’s rich look, and use of the Best GUI’s.
Shown fig 1.1.
1.3 Web 3.0
With Web 3.0 applications we will see the data being integrated and
applying it into innovative ways that were never possible before. Imagine taking
things from Amazon, integrating it with data from Google and then building a site
that would define your shopping experience based on a combination of Google
Trends and New Products. This is just a random (possibly horrible) example of
what Web 3.0 applications will harness. Web 3.0 also aims at integrating various devices to the internet, the devices include cell phones, refrigerators, cars, etc.
Another major leap in the Web 3.0 is the introduction of the 3D Internet into the
web, hence these would replace the existing WebPages with the web places.



3D Internet
3D Internet, also known as virtual worlds, is a powerful new way for you to
reach consumers, business customers, co-workers, partners, and students. It
combines the immediacy of television, the versatile content of the Web, and the
relationship-building strengths of social networking sites like Face book. Yet
unlike the passive experience of television, the 3D Internet is inherently interactive and engaging. Virtual worlds provide immersive 3D experiences that replicate
(and in some cases exceed) real life.
People who take part in virtual worlds stay online longer with a heightened
level of interest. To take advantage of that interest, diverse businesses and
organizations have claimed an early stake in this fast-growing market. They
include technology leaders such as IBM, Microsoft, and Cisco, companies such as
BMW, Toyota, Circuit City, Coca Cola, and Calvin Klein, and scores of
universities, including Harvard, Stanford and Penn State.
The most well-known of the 40 virtual world platforms today is Second Life.
It’s “in-world” resident’s number in the millions. As residents, they can:
 Remotely attend group meetings, training sessions, and educational classes
 Engage in corporate or community events
 View and manipulate statistical information and other data such as biological
or chemical processes in three dimensions
 Try out new products, electronic devices and gadgets
 Take part in virtual commerce
 Participate in brand experiences that carry over to the real world.
2.1 3D Internet: Why?
One of the often heard arguments against the 3D Internet is in the form of
the question “why do we need it?” For most of its users the Internet is a familiar,
comfortable medium where we communicate with each other, get our news, shop,
pay our bills, and more. We are indeed so much used to and dependant on its
existence that we don’t think about its nature anymore just like we do not think
about Ohm’s law when we turn on the lights. From this perspective what we have,

i.e. the 2D version, seems “sufficient” and the 3D Internet is yet another fad.
However, if we stop and think about the nature of the Internet for a moment we
realize that it is nothing but a virtual environment (cyberspace) where people and
organizations interact with each other and exchange information. Once this fact is
well understood, the question can be turned on its head and becomes “why do we
restrict ourselves to 2D pages and hyperlinks for all these activities?”
Navigating hierarchical data structures is often cumbersome for large data sets.
Unfortunately, the Internet as we know is organized as a flat abstract mesh of
interconnected hierarchical documents. A typical 2D website is an extremely
abstract entity and consists of nothing but a bunch of documents and pictures.
Within the website, at every level of the interaction, the developers have to
provide the user immediate navigational help. Otherwise, the user would get lost
sooner or later. Since this is a very abstract environment, there is no
straightforward way of providing a navigation scheme which would be
immediately recognizable to human beings. The situation is not any better when
traveling between websites. Although the domain name system is somewhat
helpful, using the web today is no different than reading a telephone directory.
Given the current situation the term web surfing is rather appropriate as we have
no control over where the web takes us with the next click. This has profound
implications such as the reliance on back button in browsers which tantamount to
admitting that navigating on the web is no different from a random walk. Another
consequence is the emergence of search engines as a fundamental element of the
Internet. It is no surprise that Google is the most powerful Internet Company of
our times.
There is actually a much better alternative way of organizing data which
everybody knows and uses. We spend all our lives in a 3D world navigating
between places and organizing objects spatially. We rarely need search engines to
find what we are looking for and our brains are naturally adept at remembering bspatial relationships. Let us consider the following fictitious scenario on the 3D
Internet. Instead of a flat 2D desktop I can put my documents on my desk
at home, where documents, desk, and home are ”virtual” entities that are 3D
representations of real-world counterparts with spatial relationships. Later, when
the need of finding these documents arises, there is a high probability that I can
easily remember their location without resorting to additional processes such as
search engines or a “recent documents” folder.
Obviously, it is very difficult -if not impossible- to realize this scenario on
the current Internet. We are there like 2D creatures living on flat documents not
knowing where we are or what is next to us. We teleport constantly from one flat
surface to another, each time getting lost, each time asking for directions or help.
In contrast, the ease of use and intuitiveness of 3D GUIs are an immediate
consequence of the way our brains work, a result of a long evolutionary process
ensuring adaptation to our world. Although the 3D Internet is not a solution to all
problems, it provides an HCI framework that can decrease mental load and open
doors to rich, innovative interface designs through spatial relationships. Another
important point is the Web place metaphore of the 3D Internet which enables
interaction between people in a natural way. In this sense, the 3D Internet can be
seen as a natural successor of Web 2.0.


The metaverses such as SL can be considered as pioneering precursors of
the 3D Internet. Yet, they already indicate its significant business opportunities.
Not only existing online businesses would benefit from the inherent interactive
nature and spatial HCI paradigms of the 3D Internet but also a whole range of
businesses such as fashion, real estate, and tourism can finally start using the
Internet effectively. We expect that the possibility of providing faithful 3D
representations of products and services will have revolutionary effects on online
business to business and business to customer commercial activity. From virtual “try before buy” to “interactive shopping” the commercial potential of the 3D
Internet is enormous.
2.2 3D Internet: What?
3D Internet shares the time-tested main principles and underlying
architecture of the current Internet as well as many semantic web concepts. The
operational principles the 3D Internet shares with its predecessor include open and
flexible architecture, open protocols, simplicity at the network core, intelligence at
the edges, and distributed implementation. We adopt here the terms universe,
world, and webplace as 3D counterparts of WWW, website, and sub domain,
respectively.