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Towards Future 3D Media Internet

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Abstract:

The Internet is incontrovertibly a great success
that has changed our social and economic world. However,
Internet was designed for purposes that bear little
resemblance to today's usage scenarios and related traffic
patterns. In the longer term, the exponential increase of
the user generated multimedia content and the number of
mobile users will raise many new challenges. Based on
work from the Future Internet Assembly and the
Networked Media Task Force, we present some of the
major issues and barriers towards the Future 3D Media
Internet.

INTRODUCTION

The Internet is incontrovertibly a great success that has
changed our social and economic world. Today, over one
billion of users access the Internet on regular basis, more than
100 million users have downloaded at least one (multi)media
file and over 47 millions of them do so regularly, searching in
more than 160 Exabytes1 of content [1]. In the near future
these numbers are expected to exponentially rise. It is
expected that the Internet content will be increased by at least
a factor of 6, rising to more than 990 Exabytes before 2012,
fuelled mainly by the users themselves. Moreover, it is
envisaged that in a near- to mid-term future, the Internet will
provide the means to share and distribute (new) multimedia
content and services with superior quality and striking
flexibility, in a trusted and personalized way, improving
citizens’ quality of life, working conditions, edutainment and
safety.

NEAR FUTURE STREAMING MEDIA
NETWORK ARCHITECTURE


Widespread and affordable broadband access opens up
opportunities for delivery of new streaming services. However,
what is expected to fundamentally change the way that people
use the network is the ability to produce, and seamlessly
deliver and share their own multimedia content. We believe
that in a few years everyone will be a multimedia content
producer (by publishing digital pictures, video recordings,
remote e-health services, home surveillance, etc.), multimedia
content mediator (by storing/forwarding streaming content)
and multimedia content consumer (digital television, video on
demand, mobile broadcasting and alike).

EXPECTED TECHNOLOGICAL
ACHIEVEMENTS


The Networked Media sector depends on the continuous
advancement of key technologies such as Information
Technology, Networking, Electronic Equipment and Content.
The continual innovation and adoption of these technologies
in enterprises, the extended home and/or on the move, clearly
illustrate the need to continue developing and enhancing these
technologies, anticipating users’ needs and exploiting new
venues for research and development. Main axes related to
technological achievements in Networked Media sector
include (but are not limited to):

CONCLUSIONS – CROSS DOMAIN
PERSPECTIVES


The Internet has changed our social and economic world.
However, in the longer term, the exponential increase of the
user generated multimedia content and the number of mobile
users will raise many new challenges. Based on work from the
Future Internet Assembly and the Networked Media Task
Force, we have presented some of the major issues and
barriers towards the Future 3D Media Internet.
However, innovations and break-through achievements in a
single domain may create only limited impact. Addressing
emerging trends can be achieved via a cross-domain
revolutionary, rather than evolutionary approach. Cross
domain areas related to networked media include