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SEMINAR ON KINECT

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Abstract on KINECT

Kinect is a motion sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands. The project is aimed at broadening the Xbox 360's audience beyond its typical gamer base. Kinect competes with the Wii RemotePlus and PlayStation Move with PlayStation Eye motion controllers for the Wii and PlayStation3 home consoles, respectively. A version for Windows was released on February 1, 2012.
Kinect builds on software technology developed internally by Rare, a subsidiary of Microsoft Game Studios owned by Microsoft, and on range camera technology by Israeli developer PrimeSense, which developed a system that can interpret specific gestures, making completely hands-free control of electronic devices possible by using an infrared projector and camera and a special microchip to track the movement of objects and individuals in three dimension. This 3D scanner system called Light Coding employs a variant of image-based 3D reconstruction.
The Kinect sensor is a horizontal bar connected to a small base with a motorized pivot and is designed to be positioned lengthwise above or below the video display. The device features an "RGB camera, depth sensor and multi-array microphone running proprietary software", which provide full-body 3D motion capture, facial recognition and voice recognition capabilities. At launch, voice recognition was only made available in Japan, the United Kingdom, Canada and the United States. Mainland Europe received the feature later in spring 2011. Currently voice recognition is supported in Australia, Canada, France, Germany, Ireland, Italy, Japan, Mexico, New Zealand, United Kingdom and United States. The Kinect sensor's microphone array enables the Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.
Kinect (codenamed Project Natal during development) is a line of motion sensors for Microsoft input devices for Xbox 360 and Xbox One video game consoles and Microsoft Windows PCs. Based on a complementary webcam style peripheral, it allows users to control and interact with their console / computer without the need for a game controller, through a natural user interface through gestures and spoken commands.

The first generation Kinect was first introduced in November 2010 in an attempt to expand the Xbox 360 audience beyond its typical player base. A version for Microsoft Windows was released on February 1, 2012. A newer version, Kinect 2.0, was released with the Xbox One platform from 2013. Microsoft released the first Beta of the Kinect software development kit for Windows 7 June 16, 2011 This SDK was designed to allow developers to write Kinecting applications in C ++ / CLI, C # or Visual Basic .NET.

Kinect was first announced on June 1, 2009 at E3 2009 under the code name "Natal Project". Three demos were shown to show Kinect when it was revealed in Microsoft E3 2009 Media Briefing: Ricochet, Paint Party and Milo & Kate. A demonstration based on Burnout Paradise also showed off the press information from Microsoft. The skeletal mapping technology shown in E3 2009 was capable of simultaneous tracking of four people, with an extraction characteristic of 48 skeletal points in a human body at 30 Hz.

It was rumored that the launch of Project Natal would be accompanied by the launch of a new Xbox 360 console (either as a new sales configuration, a significant design review and / or a modest hardware upgrade). Microsoft rejected the reports in public and repeatedly emphasized that Project Natal would be fully compatible with all Xbox 360 consoles. Microsoft indicated that the company considers it to be a significant initiative, as fundamental to the Xbox brand as Xbox Live, and with a launch similar to a new Xbox console platform. Kinect was even referred to as a "new Xbox" by Microsoft CEO Steve Ballmer in a speech to the Chicago Executive Club. When asked if the introduction will extend the time before the next-generation console platform (historically about 5 years between platforms), Microsoft corporate vice president Shane Kim reaffirmed that the company believes the Xbox 360 will last until 2015 10 years).

During Kinect development, project team members experimentally adapted numerous games to Kinect-based control schemes to help evaluate usability. Among these games are Beautiful Katamari and Space Invaders Extreme, which were demonstrated at Tokyo Game Show in September 2009. According to creative director Kudo Tsunoda, adding control based on Kinect to pre-existing games would involve significant code changes, for which is unlikely to be Kinect Features to be added through software updates.