EmoSPARK is an artificial intelligence console created in London, UK by Patrick Levy-Rosenthal. The device uses facial recognition and language analysis to assess human emotion and transmit emotionally sensitive content. The console measures 90 mm x 90 mm x 90 mm and is cube-shaped. It operates in an "Emotional Processing Unit", a microchip that allows the system to create emotional profile graphics of its environment. The emotional processing unit is a patent pending technology that is said to create emotional responses synthesized in machines. EmoSPARK was funded through an IndieGogo campaign aimed at raising $ 200,000.
EmoSPARK was created by French inventor Patrick Levy-Rosenthal as an emotionally intelligent artificial living unit for the home that can interact with people. It is powered by Android and can communicate with users via the input written from a computer, tablet, smart phone or TV, as well as through spoken commands.
Through the smartphone interface, it is able to measure a person's emotions and is reported to have a conversational library of over 2 million phrases. Face tracking technology identifies users likes and dislikes categorizing their emotional responses to stimuli such as videos and music. The device has an emotional spectrum that consists of eight emotions that are surprise, sadness, joy, confidence, fear, disgust, anger and anticipation.
EmoSPARK monitors a person's facial expressions and emotions through images from an external camera that are then processed through an emotional text analysis and content analysis. EmoSPARK is able to connect to Facebook and YouTube to present users with content designed to improve their mood or Wikipedia for collaborative knowledge that can be shared when users ask questions about it. Through the Android operating system, EmoSPARK can be customized with Google Play Store apps.
The cube is able to learn the user's emotions and responses to the types of music or content and then uses it in the future for similar emotions. It is also able to emulate the emotions that have been observed and learned that are in the spectrum of primary emotions. The cube is expected to develop its own personality based on the communications it has had with the people who use it.