31-07-2012, 02:29 PM
MOBILE COMMERCE
MOBILE COMMERCE.docx (Size: 147.67 KB / Downloads: 33)
Introduction
Mobile Commerce, or m-Commerce, is about the explosion of applications and services that are becoming accessible from Internet-enabled mobile devices. It involves new technologies, services and business models. It is quite different from traditional e-Commerce. Mobile phones impose very different constraints than desktop computers. But they also open the door to a slew of new applications and services. They follow you wherever you go, making it possible to look for a nearby restaurant, stay in touch with colleagues, or pay for items at a store.
As the Internet finds its way into our purses or shirt pockets, the devices we use to access it are becoming more personal too. Already today, mobile phones know the phone numbers of our friends and colleagues. They are starting to track our location. Tomorrow, they will replace our wallets and credit cards. One day, they may very well turn into intelligent assistants capable of anticipating many of our wishes and needs, such as automatically arranging for taxis to come and pick us up after business meetings or providing us with summaries of relevant news and messages left by colleagues. But, for all these changes to happen, key issues of interoperability, usability, security, and privacy still need to be addressed.
WHAT IS MOBILE COMMERCE:-
Mobile Commerce, also known as M-Commerce or m Commerce, is the ability to conduct commerce using a mobile device, such as a mobile phone, a Personal digital assistant PDA, a smart phone, or other emerging mobile equipment such as desktop mobile devices. Mobile Commerce has been defined as follows:
"Mobile Commerce is any transaction, involving the transfer of ownership or rights to use goods and services, which is initiated and/or completed by using mobile access to computer-mediated networks with the help of an electronic device."[1
M-commerce is the buying and selling of goods and services through wireless handheld devices.
M-Commerce is the process of paying for services using a mobile phone or personal organizer.
M-Commerce is the use of mobile devices to communicate, inform transact and entertain using text and data via a connection to public and private networks.
Motivating Factors for M-Commerce
Internet use has grown to such a level on the strength of PC networks. Due to the huge base of installed PCs, which is predicted to grow in a faster pace in the days to come, electronic commerce and other communication applications are bound to thrive further. Also, these computing systems will have greater power and storage capability, the best ever price-performance ratios, more powerful and sophisticated applications will likely emerge for desktop computing and the Internet. However, there are two major limitations on PCs. First , users have to sit in front of them, PCs, even portable-notebook computers, have to load software, dial into and connect with a network service provider and await for the initial process to be accomplished before launching an Internet application.
Wireless Technologies
Just as the TCP/IP and the general purpose Web browsers are being the current principal drivers of Internet growth and this in turn makes disparate devices to connect themselves and communicate and interoperate. Similar protocols, technologies and software will play a very important role in heterogeneous wireless devices to interoperate without any complexity. In the recent past, a common communications technology and uniform interface standard for presenting and delivering several distinct wireless services on wireless devices - Wireless Application Protocol (WAP) have emerged. The WAP specifications include a micro-browser, scripting language just like JavaScript, access functions and layered communication specifications for sessions, transport and security. These specifications enable interface-independent and interoperable applications. Many of the wireless device manufacturers, service and infrastructure providers have started to adopt the WAP standard.
M-Commerce Applications
The general m-commerce applications are categorized as transaction management, digital content delivery and telemetry services. The applications can be further subdivided into passive and active m-commerce applications. Active application relates with the applications in which the user has to take the initiative on his wireless device. In contrast, the passive applications themselves get activated towards accomplishing the assigned jobs or facilitate the users to carry forward. Active Applications-M-commerce transactions point to online shopping Web sites tailored to mobile phones and PDAs which are being equipped with the capabilities of browsing, selection, purchase, payment and delivery. These sites also include all the necessary shopping features, such as online catalogs, shopping carts, and back office functions as currently available for desktop computers. Leading online booksellers already started the commercial activities for wireless devices.
MOBILE COMMERCE.docx (Size: 147.67 KB / Downloads: 33)
Introduction
Mobile Commerce, or m-Commerce, is about the explosion of applications and services that are becoming accessible from Internet-enabled mobile devices. It involves new technologies, services and business models. It is quite different from traditional e-Commerce. Mobile phones impose very different constraints than desktop computers. But they also open the door to a slew of new applications and services. They follow you wherever you go, making it possible to look for a nearby restaurant, stay in touch with colleagues, or pay for items at a store.
As the Internet finds its way into our purses or shirt pockets, the devices we use to access it are becoming more personal too. Already today, mobile phones know the phone numbers of our friends and colleagues. They are starting to track our location. Tomorrow, they will replace our wallets and credit cards. One day, they may very well turn into intelligent assistants capable of anticipating many of our wishes and needs, such as automatically arranging for taxis to come and pick us up after business meetings or providing us with summaries of relevant news and messages left by colleagues. But, for all these changes to happen, key issues of interoperability, usability, security, and privacy still need to be addressed.
WHAT IS MOBILE COMMERCE:-
Mobile Commerce, also known as M-Commerce or m Commerce, is the ability to conduct commerce using a mobile device, such as a mobile phone, a Personal digital assistant PDA, a smart phone, or other emerging mobile equipment such as desktop mobile devices. Mobile Commerce has been defined as follows:
"Mobile Commerce is any transaction, involving the transfer of ownership or rights to use goods and services, which is initiated and/or completed by using mobile access to computer-mediated networks with the help of an electronic device."[1
M-commerce is the buying and selling of goods and services through wireless handheld devices.
M-Commerce is the process of paying for services using a mobile phone or personal organizer.
M-Commerce is the use of mobile devices to communicate, inform transact and entertain using text and data via a connection to public and private networks.
Motivating Factors for M-Commerce
Internet use has grown to such a level on the strength of PC networks. Due to the huge base of installed PCs, which is predicted to grow in a faster pace in the days to come, electronic commerce and other communication applications are bound to thrive further. Also, these computing systems will have greater power and storage capability, the best ever price-performance ratios, more powerful and sophisticated applications will likely emerge for desktop computing and the Internet. However, there are two major limitations on PCs. First , users have to sit in front of them, PCs, even portable-notebook computers, have to load software, dial into and connect with a network service provider and await for the initial process to be accomplished before launching an Internet application.
Wireless Technologies
Just as the TCP/IP and the general purpose Web browsers are being the current principal drivers of Internet growth and this in turn makes disparate devices to connect themselves and communicate and interoperate. Similar protocols, technologies and software will play a very important role in heterogeneous wireless devices to interoperate without any complexity. In the recent past, a common communications technology and uniform interface standard for presenting and delivering several distinct wireless services on wireless devices - Wireless Application Protocol (WAP) have emerged. The WAP specifications include a micro-browser, scripting language just like JavaScript, access functions and layered communication specifications for sessions, transport and security. These specifications enable interface-independent and interoperable applications. Many of the wireless device manufacturers, service and infrastructure providers have started to adopt the WAP standard.
M-Commerce Applications
The general m-commerce applications are categorized as transaction management, digital content delivery and telemetry services. The applications can be further subdivided into passive and active m-commerce applications. Active application relates with the applications in which the user has to take the initiative on his wireless device. In contrast, the passive applications themselves get activated towards accomplishing the assigned jobs or facilitate the users to carry forward. Active Applications-M-commerce transactions point to online shopping Web sites tailored to mobile phones and PDAs which are being equipped with the capabilities of browsing, selection, purchase, payment and delivery. These sites also include all the necessary shopping features, such as online catalogs, shopping carts, and back office functions as currently available for desktop computers. Leading online booksellers already started the commercial activities for wireless devices.