05-05-2012, 04:22 PM
Teleimmersion
teleimmersion.ppt (Size: 413.5 KB / Downloads: 238)
Definitions of Teleimmersion
networked/distributed/collaborative virtual environments
“[teleimmersive applications] enable the interaction between geographically remote participants within a shared, three-dimensional space.”
- Watsen & Zyda
Definitions (cont)
“The term Tele-immersion was first used… as the title of a workshop … to bring together researchers in distributed computing, collaboration, virtual reality and networking”
- Jason Leigh
Virtual Reality
Concept: immersing the user in
a computer generated world that
provides suspension of disbelief
(i.e. transports the user into the world).
Immersive high-resolution real-time stereo graphics
Point of view rendering
High-quality (spatialized or surround) audio
Haptics (touch and force feedback)
Basis for creating shared work spaces
Examples of Teleimmersion
scientific visualisation - big data, big compute
cooperative design - architects and CAD
education - distance learning, outreach
entertainment - multi-player games
military - training and simulation
CAVE Capability
A user is presented with dynamically moving stereo full-color at multi-thousand-pixel horizontal resolution on the walls and floor.
The primary user’s position is tracked so that the correct perspective view is generated in real time
The primary user can navigate with variety of intuitive navigational devices currently under test and construction.
…
teleimmersion.ppt (Size: 413.5 KB / Downloads: 238)
Definitions of Teleimmersion
networked/distributed/collaborative virtual environments
“[teleimmersive applications] enable the interaction between geographically remote participants within a shared, three-dimensional space.”
- Watsen & Zyda
Definitions (cont)
“The term Tele-immersion was first used… as the title of a workshop … to bring together researchers in distributed computing, collaboration, virtual reality and networking”
- Jason Leigh
Virtual Reality
Concept: immersing the user in
a computer generated world that
provides suspension of disbelief
(i.e. transports the user into the world).
Immersive high-resolution real-time stereo graphics
Point of view rendering
High-quality (spatialized or surround) audio
Haptics (touch and force feedback)
Basis for creating shared work spaces
Examples of Teleimmersion
scientific visualisation - big data, big compute
cooperative design - architects and CAD
education - distance learning, outreach
entertainment - multi-player games
military - training and simulation
CAVE Capability
A user is presented with dynamically moving stereo full-color at multi-thousand-pixel horizontal resolution on the walls and floor.
The primary user’s position is tracked so that the correct perspective view is generated in real time
The primary user can navigate with variety of intuitive navigational devices currently under test and construction.
…