09-09-2017, 09:39 AM
Multimedia is content that uses a combination of different forms of content such as text, audio, images, animations, video and interactive content. Multimedia contrasts with media using only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material.
Multimedia can be recorded and reproduced, viewed, interacted, or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live presentation. Multimedia devices are electronic media devices used to store and experience multimedia content. Multimedia is distinguished from mixed media in art; for example, by including audio has a broader scope. The term "rich media" stands for interactive multimedia.
Multimedia presentations can be viewed by person on stage, projected, transmitted or reproduced locally with a multimedia player. An broadcast can be a live or recorded multimedia presentation. The broadcasts and recordings can be analog or digital electronic media technology. Online digital multimedia can be downloaded or streamed. Multimedia transmission can be done live or on demand.
Multimedia games and simulations can be used in a physical environment with special effects, with multiple users on a network online or locally with a computer, gaming system or offline simulator. The various formats of technological or digital multimedia may be intended to improve the user experience, for example to facilitate and accelerate the transmission of information. Or in entertainment or art, to transcend everyday experience.
Better levels of interactivity are possible thanks to the combination of multiple forms of multimedia content. Online multimedia is becoming increasingly object-oriented and data-driven, allowing applications with collaborative end-user innovation and customization across multiple forms of content over time. Examples of these range from multiple forms of content on websites such as photo galleries with images (images) and title (text) updated by the user, to simulations whose collaborators, events, illustrations, animations or videos are modifiable, "experience" for be changed without reprogramming. In addition to seeing and hearing, haptic technology allows virtual objects to sit. Emerging technology involving illusions of taste and smell can also enhance the multimedia experience.
Multimedia can be recorded and reproduced, viewed, interacted, or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live presentation. Multimedia devices are electronic media devices used to store and experience multimedia content. Multimedia is distinguished from mixed media in art; for example, by including audio has a broader scope. The term "rich media" stands for interactive multimedia.
Multimedia presentations can be viewed by person on stage, projected, transmitted or reproduced locally with a multimedia player. An broadcast can be a live or recorded multimedia presentation. The broadcasts and recordings can be analog or digital electronic media technology. Online digital multimedia can be downloaded or streamed. Multimedia transmission can be done live or on demand.
Multimedia games and simulations can be used in a physical environment with special effects, with multiple users on a network online or locally with a computer, gaming system or offline simulator. The various formats of technological or digital multimedia may be intended to improve the user experience, for example to facilitate and accelerate the transmission of information. Or in entertainment or art, to transcend everyday experience.
Better levels of interactivity are possible thanks to the combination of multiple forms of multimedia content. Online multimedia is becoming increasingly object-oriented and data-driven, allowing applications with collaborative end-user innovation and customization across multiple forms of content over time. Examples of these range from multiple forms of content on websites such as photo galleries with images (images) and title (text) updated by the user, to simulations whose collaborators, events, illustrations, animations or videos are modifiable, "experience" for be changed without reprogramming. In addition to seeing and hearing, haptic technology allows virtual objects to sit. Emerging technology involving illusions of taste and smell can also enhance the multimedia experience.