29-08-2017, 11:07 AM
Kinect (codenamed Project Natal during development) is a line of motion sensors for Microsoft input devices for Xbox 360 and Xbox One video game consoles and Microsoft Windows PCs. Based on a complementary webcam style peripheral, it allows users to control and interact with their console / computer without the need for a game controller, through a natural user interface through gestures and spoken commands.
The first generation Kinect was first introduced in November 2010 in an attempt to expand the Xbox 360 audience beyond its typical player base. A version for Microsoft Windows was released on February 1, 2012. A newer version, Kinect 2.0, was released with the Xbox One platform from 2013. Microsoft released the first Beta of the Kinect software development kit for Windows 7 June 16, 2011 This SDK was designed to allow developers to write Kinecting applications in C ++ / CLI, C # or Visual Basic .NET.
Kinect was first announced on June 1, 2009 at E3 2009 under the code name "Natal Project". Three demos were shown to show Kinect when it was revealed in Microsoft E3 2009 Media Briefing: Ricochet, Paint Party and Milo & Kate. A demonstration based on Burnout Paradise also showed off the press information from Microsoft. The skeletal mapping technology shown in E3 2009 was capable of simultaneous tracking of four people, with an extraction characteristic of 48 skeletal points in a human body at 30 Hz.
It was rumored that the launch of Project Natal would be accompanied by the launch of a new Xbox 360 console (either as a new sales configuration, a significant design review and / or a modest hardware upgrade). Microsoft rejected the reports in public and repeatedly emphasized that Project Natal would be fully compatible with all Xbox 360 consoles. Microsoft indicated that the company considers it to be a significant initiative, as fundamental to the Xbox brand as Xbox Live, and with a launch similar to a new Xbox console platform. Kinect was even referred to as a "new Xbox" by Microsoft CEO Steve Ballmer in a speech to the Chicago Executive Club. When asked if the introduction will extend the time before the next-generation console platform (historically about 5 years between platforms), Microsoft corporate vice president Shane Kim reaffirmed that the company believes the Xbox 360 will last until 2015 10 years).
During Kinect development, project team members experimentally adapted numerous games to Kinect-based control schemes to help evaluate usability. Among these games are Beautiful Katamari and Space Invaders Extreme, which were demonstrated at Tokyo Game Show in September 2009. According to creative director Kudo Tsunoda, adding control based on Kinect to pre-existing games would involve significant code changes, for which is unlikely to be Kinect Features to be added through software updates.
The first generation Kinect was first introduced in November 2010 in an attempt to expand the Xbox 360 audience beyond its typical player base. A version for Microsoft Windows was released on February 1, 2012. A newer version, Kinect 2.0, was released with the Xbox One platform from 2013. Microsoft released the first Beta of the Kinect software development kit for Windows 7 June 16, 2011 This SDK was designed to allow developers to write Kinecting applications in C ++ / CLI, C # or Visual Basic .NET.
Kinect was first announced on June 1, 2009 at E3 2009 under the code name "Natal Project". Three demos were shown to show Kinect when it was revealed in Microsoft E3 2009 Media Briefing: Ricochet, Paint Party and Milo & Kate. A demonstration based on Burnout Paradise also showed off the press information from Microsoft. The skeletal mapping technology shown in E3 2009 was capable of simultaneous tracking of four people, with an extraction characteristic of 48 skeletal points in a human body at 30 Hz.
It was rumored that the launch of Project Natal would be accompanied by the launch of a new Xbox 360 console (either as a new sales configuration, a significant design review and / or a modest hardware upgrade). Microsoft rejected the reports in public and repeatedly emphasized that Project Natal would be fully compatible with all Xbox 360 consoles. Microsoft indicated that the company considers it to be a significant initiative, as fundamental to the Xbox brand as Xbox Live, and with a launch similar to a new Xbox console platform. Kinect was even referred to as a "new Xbox" by Microsoft CEO Steve Ballmer in a speech to the Chicago Executive Club. When asked if the introduction will extend the time before the next-generation console platform (historically about 5 years between platforms), Microsoft corporate vice president Shane Kim reaffirmed that the company believes the Xbox 360 will last until 2015 10 years).
During Kinect development, project team members experimentally adapted numerous games to Kinect-based control schemes to help evaluate usability. Among these games are Beautiful Katamari and Space Invaders Extreme, which were demonstrated at Tokyo Game Show in September 2009. According to creative director Kudo Tsunoda, adding control based on Kinect to pre-existing games would involve significant code changes, for which is unlikely to be Kinect Features to be added through software updates.