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ABSTRACT
Project Glass is a research and development program by Google to develop
an augmented reality Head-Mounted Display (HMD). The intended purpose
of Project Glass products would be the hands-free displaying of information
currently available to most smartphone users, and allowing for interaction
with the Internet via natural language voice commands. These glasses will
have the combined features of virtual reality and augmented reality. Google
glasses are basically wearable computers that will use the same Android
software that powers Android smartphones and tablets.
Google Glass is as futuristic a gadget we’ve seen in recent times. A useful
technology for all kinds of people including handicapped/disabled.
Introduction
about google
Google Inc. is an American multinational corporation specializing in Internet-related
services and products. These include search, cloud computing, software and online
advertising technologies. Google began in January 1996 as a research project by Larry
Page and Sergey Brin. It was originally a search engine who ranks the
websites(PageRank) and return them as search results according to user query, with time
Google grew and presently it provides many other features than only search results i.e. it
now provides image search, YouTube(largest collection of online videos) and many
more. It has its own R & D department know as “Google X”, where the project “Google
Glass” was made. Google glass uses virtual and augmented reality to interact with user.
Virtual reality (VR):
Virtual reality is a term that applies to computer-simulated environments that can
simulate physical presence in places in the real world, as well as in imaginary worlds.
It covers remote communication environments which provide virtual presence of users
with the concepts of telepresence and telexistence or a virtual artifact (VA). The
simulated environment can be similar to the real world in order to create a life like
experience.
Virtual reality is often used to describe a wide variety of applications commonly
associated with immersive, highly visual, 3D environments. The development of CAD
software, graphics hardware acceleration, head mounted displays, database gloves, and miniaturization.
Augmented reality (AR):
Augmented reality is a live, direct or indirect, view of a physical, real-world environment
whose elements are augmented by generated sensory input such as sound, video, graphics
or GPS data. It is related to a more general concept called mediated reality, in which a
view of reality is modified (possibly even diminished rather than augmented) by a
computer. As a result, the technology functions by enhancing one’s cur rent perception of
reality. By contrast, virtual reality replaces the real world with a simulated one.
Augmentation is conventionally in real-time and in semantic context with environmental
elements.
Project Glass:
Project Glass is a research and development program by Google to develop an augmented
reality head-mounted display (HMD). It is part of the Google X Lab, which works on
other futuristic technologies. The intended purpose of Project Glass products would be
the hands-free displaying of information currently available to
most smartphone users, and allowing for interaction with the Internet via natural
language voice commands. The functionality and physical appearance (minimalist design
of the aluminum strip with 2 nose pads) has been compared to Steve
Mann's EyeTap, which was also referred to as "Glass" ("EyeTap Digital Eye Glass", i.e.
uses of the word "Glass" in singular rather than plural form "Glasses").
The operating system software used in the glass will be Google's Android.
Android:
Android is a Linux-based operating system designed primarily for touchscreen mobile
devices such as smartphones and tablet computers. Initially developed by Android, Inc.,
which Google backed financially and later bought in 2005, Android was unveiled in 2007
along with the founding of the Open Handset Alliance: a consortium of hardware,
software, and telecommunication companies devoted to advancing open standards for mobile devices.
Overview
As per many reports, Google is expected to start selling eyeglasses that will project
information, entertainment and, this being a Google product, advertisements onto the
lenses. These glasses will have the combined features of virtual reality and augmented
reality.
The Google Glasses can use a 4G cell connection to pull in information from Google’s
mountain of data and display info about the real world in augmented reality on the lens in
front of your eye. As you turn your head you’ll get information about your surroundings
and nearby objects from Google Goggles, info on buildings and establishments from
Google Maps, even your friends’ nearby check-ins from Latitude. The company has no
plans to sell ads into your newly augmented view of the world, but will consider it if the product really catches on.
The glasses are not being designed to be worn constantly — although Google engineers
expect some users will wear them a lot — but will be more like smartphones, used when
needed, with the lenses serving as a kind of see-through computer monitor.
Google glasses are basically wearable computers that will use the same Android software
that powers Android smartphones and tablets. Like smartphones and tablets, the glasses
will be equipped with GPS and motion sensors. They will also contain a camera and
audio inputs and outputs.
Several people who have seen the glasses, but who are not allowed to speak publicly
about them, said that the location information was a major feature of the glasses. Through the built-in camera on the glasses, Google will be able to stream images to its rack
computers and return augmented reality information to the person wearing them. For
instance, a person looking at a landmark could see detailed historical information and
comments about it left by friends. If facial recognition software becomes accurate
enough, the glasses could remind a wearer of when and how he met the vaguely familiar
person standing in front of him at a party. They might also be used for virtual reality
games that use the real world as the playground.
Technologies used:
Wearable Computing:
Wearable computers, also known as body-borne computers are miniature electronic
devices that are worn by the bearer under, with or on top of clothing. This class
of wearable technology has been developed for general or special purpose information
technologies and media development. Wearable computers are especially useful for
applications that require more complex computational support than just hardware coded logics.
One of the main features of a wearable computer is consistency. There is a
constant interaction between the computer and user, i.e. there is no need to turn the
device on or off. Another feature is the ability to multi-task. It is not necessary to stop
what you are doing to use the device; it is augmented into all other actions. These devices
can be incorporated by the user to act like a prosthetic. It can therefore be an extension of
the user’s mind and/or body.
Smart clothing is the next generation of apparel. It is a combination of new fabric
technology and digital technology, which means that the clothing is made with new
signal-transfer fabric technology installed with digital devices. Since this smart clothing
is still under development, many problems have occurred due to the absence of the
standardization of technology. Therefore, the efficiency of technology development can
be strengthened through industrial standardization. This study consists of three phases.
The first phase is selecting standardization factors to propose a standardization road map.
The second phase is to research and collect related test evaluation methods of smart
clothing. For this, we selected two categories, which are clothing and electricity/electron
properties.
The third phase is establishing a standardization road map for smart clothing. In this
study, test evaluations have not yet been conducted and proved. However, this study
shows how to approach standardization. We expect that it will be valuable for developing
smart clothing technology and standardization in the future.
Eye Tap Technology:
An EyeTap is a device that is worn in front of the eye that acts as a camera to record the
scene available to the eye as well as a display to superimpose a computer-generated
imagery on the original scene available to the eye. This structure allows the user's eye to
operate as both a monitor and a camera as the EyeTap intakes the world around it and
augments the image the user sees allowing it to overlay computer-generated data over top
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www.pediain.com Google Glass Seminar………
of the normal world the user would perceive. The EyeTap is a hard technology to
categorize under the three main headers for wearable computing (Constancy,
Augmentation, and Mediation) for while it is in theory a constancy technology in nature
it also has the ability to augment and mediate the reality the user perceives.
Smart Grid Technology:
A smart grid is an electrical grid that uses information and communications technology to
gather and act on information, such as information about the behaviors of suppliers and
consumers, in an automated fashion to improve the efficiency, reliability, economics, and
sustainnability of the production and distribution of electricity.
4G Technology:
4G is the fourth generation of cell phone mobile communications standards. It is a
successor of the third generation (3G) standards. A 4G system provides mobile ultrabroadband Internet access, for example to laptops with USB wireless modems,
to smartphones, and to other mobile devices.
Android is a Linux-based operating system for mobile devices such as smart
phones and tablet computers, developed by Google in conjunction with the Open Handset
Alliance. Android is open source and Google releases the code under the Apache
License. This open source code and permissive licensing allows the software to be freely
modified and distributed by device manufacturers, wireless carriers and enthusiast
developers. Additionally, Android has a large community of developers writing
applications ("apps") that extend the functionality of devices, written primarily in a
customized version of the Java programming language. In October 2012, there were
approximately 700,000 apps available for Android, and the estimated number of
applications downloaded from Google Play, Android's primary app store, was 25 billion