23-12-2012, 03:33 PM
am prathyusha.i wnt seminar topic on eye movement-based human computer interaction techniques.
I wnt full details of eye movement-based human computer interaction techniques.
23-12-2012, 03:33 PM
am prathyusha.i wnt seminar topic on eye movement-based human computer interaction techniques. I wnt full details of eye movement-based human computer interaction techniques.
23-12-2012, 03:39 PM
how to implement that topic?and more information i wnt it and it works,uses etc..
24-12-2012, 12:11 PM
to get information about the topic "eye movement-based human computer interaction techniques" RELATED TOPIC refer the link bellow
https://seminarproject.net/Thread-eye-mo...techniques
01-07-2013, 02:47 PM
Eye Movement Based Human Computer Interaction Techniques
Eye Movement Based Human.docx (Size: 14.25 KB / Downloads: 31) Abstract As with other areas of user interface design, considerable leverage can be obtained by drawing analogies that use people’s already-existing skills for operating in natural environment and searching for ways apply them to communicating a with computer. Direct manipulation interfaces have enjoyed great success, particularly with novice users, largely because they draw on analogies to existing human skills rather than trained behaviours: and virtual realities offer the promise of usefully exploiting people’s existing physical navigation and manipulation abilities. These notions are more difficult to extend to eye movement-based interaction, since few objects in the real world respond to people’s eye movements. The principle exception is, of course, other people: they detect and respond to being looked at directly and, to a lesser and much less precise degree, to what else one may be looking at. In describing eye movement-based human-computer interaction we can draw two distinctions: one is in the nature of the user’s eye movements and the other, in the nature of the responses. With the world created by an eye movement-based interface, users could move their eyes to scan the scene, just as they would a real world scene, unaffected by the presence of eye tracking equipment. The alternative is to instruct users of the eye movement-based interface to move their eyes in particular ways, not necessarily those they would have employed if left to their own devices, in order to actuate the system. On the response axis, object could responds to a user’s eye movement in a natural way, that is, the object responds to a user’s looking in the same way real objects do. As noted, there is a limited domain from which to draw such analogies in the real world. The alternative is unnatural response, where object respond in ways not experienced in the real world. The natural eye movement/natural response area is a difficult one, because it draws on a limited and subtle domain, principally hoe people respond to other people’s gaze. However, we believe that the real benefits of the eye movement interaction for the majority of users will be its naturalness, fluidity, low cognitive load, and almost unconscious operations; these benefits are attenuated if unnatural, and thus quite conscious, eye movements are required. The remaining category in unnatural eye movement/natural response, is anomalous and has not been used in practise. |
|