30-07-2012, 02:31 PM
HOTEL MANAGEMENT SYSTEM
HOTEL MANAGEMENT.doc (Size: 337 KB / Downloads: 139)
Profile of Problems Assigned
CATEGORIES OF SOFTWARE USE
Beyond these general descriptions, there is much more specific information about how technologies can inquiry in the classroom because different pieces of software support inquiry in different ways, the technology descriptions below are grouped into twelve categories, primarily by how they affect classroom practice. The discussion of each category includes a determination of how it does – or does not – support inquiry, a look at how the software might be used in support of inquiry based learning, what classroom interactions might look like, and how and what students might be learning. In some cases, a more specific vignette is included to illustrate how the software student interaction might proceed.
A general comment on these categories: It is difficult to categorize anything complex into a small number of mutually exclusive categories. Many of the pieces of software combines characteristics from categories and can greatly increase its power and effect in this way. In some ways, therefore, these categories describe characteristics of software that can be combined in many ways. Furthermore, educational uses of telecommunications technologies bring additional opportunities to extend computer usage in creative ways that support inquiry based learning.
Solution Strategy
The education deficit in this country and others occurs because the quantity of student learning needs boosting. Students need access to more learning opportunities. While the quality of teaching in schools is often good, the quantity of learning – how much students learn, is insufficient. Schools serve to guide student learning, but actual learning takes place both inside and outside of school. There are few ways of increasing the quantity of learning taking place inside schools, but simple ways to increase the quantity of learning taking place outside of schools.
One strategy to increase the quantity of learning is to create new learning places like city’s strategy is to make learning so students can learn whatever they want, wherever they want, whenever their schedule allows.
In the time-stressed world many people live in, portable learning offers great promise. Even if there were a city on every block, some people would not be able to find time to visit one. How can we reach that time-stressed person with instruction that is lively, engaging and accessible at a time that fits into their schedule? Video is one way. Video used to be expensive to produce, time consuming to copy and expensive to produce, time consuming to copy and expensive to distribute. Now videos can be produced cheaply, copied fast and distributed at substantially reduced costs.
Acceptance Criteria
Whenever we develop any application we always move by keeping an acceptance criterion in our mind. Its importance can’t be neglected since the new system that is developed is always evaluated according to the specifications made in any acceptance criteria. The basic specifications that are included in any acceptance criteria are like minimum resources usage, minimum time taken and maximum output. Generally speaking following are the main acceptance criteria:
The system must reflect the structure of the application it is going to serve with well-defined structure processes. Also the system must be able to cope with well-defined structure processes.
System must be able to pass various tests performed in the testing stage, like about the system functions, various options provided by the system, giving the desired result at different inputs, its execution time, its response time, its throughputs etc. System must fulfill the criteria specified in the functional and performance requirements. The output of the system should meet the required correctness, reliability and satisfaction of the user.
The system should satisfy the standards and requirements of good software. A few of them are:
A. User friendly: The software must be user friendly in the sense that any novice user can understand and work on it easily.
B. Time element: The system must respond in minimum time i.e. execution time must be as little as possible.
C. Generality: The application should be a general one so that even the person who has not developed this application should be able to make the required modifications.
D. Integrity: The outputs given by the system should be accurate and reliable.
E. Transparency: The applications should be transparent in nature so that person who has to modify it able to understand it. For this proper documentation can be very helpful. Also program abstracts i.e. short written information about the program, can be provided separately in manuals.
F. Modularity: The software should be modular so that if a need for any change arises in the future then it should not require too much of the effort and change in one module should not affect the other modules.
Feasibility Analysis
Meaning of Feasibility Analysis:-
A measure of how beneficial the development of a software system will be an organization. This analysis recurs throughout the life cycle.
Types of Feasibility Analysis:-
• Managerial Feasibility: It involves the capability of the infrastructure of a process to achieve and sustain process improvement. Managerial support employee involvement and commitment are key elements required to ascertain managerial feasibility.
• Financial Feasibility: Financial Feasibility should be distinguished from economic feasibility. Financial Feasibility involves the capability of the project organization to raise the appropriate funds needed to implement the proposed project. Project financing can be a major obstacle in large multiparty projects because of the level of capital required. Loan availability, credit worthiness, equity, and loan schedule are important aspects of Financial Feasibility analysis.
HOTEL MANAGEMENT.doc (Size: 337 KB / Downloads: 139)
Profile of Problems Assigned
CATEGORIES OF SOFTWARE USE
Beyond these general descriptions, there is much more specific information about how technologies can inquiry in the classroom because different pieces of software support inquiry in different ways, the technology descriptions below are grouped into twelve categories, primarily by how they affect classroom practice. The discussion of each category includes a determination of how it does – or does not – support inquiry, a look at how the software might be used in support of inquiry based learning, what classroom interactions might look like, and how and what students might be learning. In some cases, a more specific vignette is included to illustrate how the software student interaction might proceed.
A general comment on these categories: It is difficult to categorize anything complex into a small number of mutually exclusive categories. Many of the pieces of software combines characteristics from categories and can greatly increase its power and effect in this way. In some ways, therefore, these categories describe characteristics of software that can be combined in many ways. Furthermore, educational uses of telecommunications technologies bring additional opportunities to extend computer usage in creative ways that support inquiry based learning.
Solution Strategy
The education deficit in this country and others occurs because the quantity of student learning needs boosting. Students need access to more learning opportunities. While the quality of teaching in schools is often good, the quantity of learning – how much students learn, is insufficient. Schools serve to guide student learning, but actual learning takes place both inside and outside of school. There are few ways of increasing the quantity of learning taking place inside schools, but simple ways to increase the quantity of learning taking place outside of schools.
One strategy to increase the quantity of learning is to create new learning places like city’s strategy is to make learning so students can learn whatever they want, wherever they want, whenever their schedule allows.
In the time-stressed world many people live in, portable learning offers great promise. Even if there were a city on every block, some people would not be able to find time to visit one. How can we reach that time-stressed person with instruction that is lively, engaging and accessible at a time that fits into their schedule? Video is one way. Video used to be expensive to produce, time consuming to copy and expensive to produce, time consuming to copy and expensive to distribute. Now videos can be produced cheaply, copied fast and distributed at substantially reduced costs.
Acceptance Criteria
Whenever we develop any application we always move by keeping an acceptance criterion in our mind. Its importance can’t be neglected since the new system that is developed is always evaluated according to the specifications made in any acceptance criteria. The basic specifications that are included in any acceptance criteria are like minimum resources usage, minimum time taken and maximum output. Generally speaking following are the main acceptance criteria:
The system must reflect the structure of the application it is going to serve with well-defined structure processes. Also the system must be able to cope with well-defined structure processes.
System must be able to pass various tests performed in the testing stage, like about the system functions, various options provided by the system, giving the desired result at different inputs, its execution time, its response time, its throughputs etc. System must fulfill the criteria specified in the functional and performance requirements. The output of the system should meet the required correctness, reliability and satisfaction of the user.
The system should satisfy the standards and requirements of good software. A few of them are:
A. User friendly: The software must be user friendly in the sense that any novice user can understand and work on it easily.
B. Time element: The system must respond in minimum time i.e. execution time must be as little as possible.
C. Generality: The application should be a general one so that even the person who has not developed this application should be able to make the required modifications.
D. Integrity: The outputs given by the system should be accurate and reliable.
E. Transparency: The applications should be transparent in nature so that person who has to modify it able to understand it. For this proper documentation can be very helpful. Also program abstracts i.e. short written information about the program, can be provided separately in manuals.
F. Modularity: The software should be modular so that if a need for any change arises in the future then it should not require too much of the effort and change in one module should not affect the other modules.
Feasibility Analysis
Meaning of Feasibility Analysis:-
A measure of how beneficial the development of a software system will be an organization. This analysis recurs throughout the life cycle.
Types of Feasibility Analysis:-
• Managerial Feasibility: It involves the capability of the infrastructure of a process to achieve and sustain process improvement. Managerial support employee involvement and commitment are key elements required to ascertain managerial feasibility.
• Financial Feasibility: Financial Feasibility should be distinguished from economic feasibility. Financial Feasibility involves the capability of the project organization to raise the appropriate funds needed to implement the proposed project. Project financing can be a major obstacle in large multiparty projects because of the level of capital required. Loan availability, credit worthiness, equity, and loan schedule are important aspects of Financial Feasibility analysis.