23-06-2010, 06:36 PM
Presentation On Sixth Sense.pptx (Size: 2.68 MB / Downloads: 521)
SIXTH SENSE
WEARABLE GEASTURES
(WEAR UR WORLD)
INVENTED BY PRANAB MISTRY
(MIT STUDENT)
Presented By:
Md shahid
PRANAB MISTRY
¢ Pranav Mistry is the genius behind Sixth Sense
¢ A PhD student at MIT's Media Lab. Before his studies at MIT, he worked with Microsoft as a UX researcher. Mistry is passionate about integrating the digital informational experience with our real-world interactions.
WEAR UR WORLD
'SixthSense' is a wearable gestural interface that augments the physical world around us with digital information
Actually, it is named so because you can operate this with a wearable gestural , it is user friendly interface which links the physical world around us and uses the hand gestures the same way you use other things like reading newspaper, turning pages, etc and in the same way you can interact with them. Well, this device will bring us closer to reality and assists us in making right decisions by providing the relevant information, thereby, making the entire world a computer.
APPLICATION OF WUW(WEAR UR WORLD)
The SixthSense prototype implements several applications that demonstrate the usefulness, viability and flexibility of the system. The map application lets the user navigate a map displayed on a nearby surface using hand gestures, similar to gestures supported by Multi-Touch based systems, letting the user zoom in, zoom out or pan using intuitive hand movements. The drawing application lets the user draw on any surface by tracking the fingertip movements of the userâ„¢s index finger. SixthSense also recognizes userâ„¢s freehand gestures (postures).
For example, the SixthSense system implements a gestural camera that takes photos of the scene the user is looking at by detecting the ˜framing™ gesture. The user can stop by any surface or wall and flick through the photos he/she has taken. SixthSense also lets the user draw icons or symbols in the air using the movement of the index finger and recognizes those symbols as interaction instructions. For example, drawing a magnifying glass symbol takes the user to the map application or drawing an ˜@™ symbol lets the user check his mail. The SixthSense system also augments physical objects the user is interacting with by projecting more information about these objects projected on them.