18-06-2011, 11:20 AM
Presented By:
BISWA BHUSHAN DASH
L.NARENDRA NAIDU
6TH SENSE HARDCOPY.doc (Size: 1.13 MB / Downloads: 147)
ABSTRACT
SIXTH SENSE is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information. It was developed by Pranav Mistry, a PhD student in the Fluid InterfacesGroup at the MIT Media Lab. Sixth Sense bridges the gap by bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand.
The hardware components are coupled in a pendant like mobile wearable device. Both the projector and the camera are connected to the mobile computing device in the user’s pocket. It is a sense that would give seamless and easy access to Meta information or information that may exist somewhere.
So, with this technology we can have our digital world with us wherever we go. And we can start using any surface around us as an interface. It will change the way we interact with people not only with physical world.
The open source software is going to be made available .It costs around $350.
1. INTRODUCTION
Sixth Sense is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information. Sixth Sense bridges the gap by bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand.
Sixth Sense comprises a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device. It was developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab.
2. HISTORY
It was developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab. The exploration of this sixth sense technology started with a question why can’t we use a computer to interact with physical world.
This literally started with a mouse that comes with a ball in it and TWO ROLLERS that actually guides the movement. So taking out rollers from another mouse totally we have four rollers. Using these a system interface device was formed. With this whatever you do in physical world will be reflected in the digital world.
With this initially a pen to draw 3- dimensions in digital world was made that can help designers and architects not only Think but they can actually draw so that it is more intuitive to use that way. The goal is to bring part of physical world to digital world to make computing devices more intuitive. Not only this, the reverse process is made possible.
Initially the device started with a
helmet consisting of the camera, projector
and color markers. Later it was converted
into a form so that it is easy to use it by
wearing around the neck.
3. COMPONENTS
The hardware components are coupled in a pendant like mobile wearable device.
Camera ,Projector, Mirror, Mobile Component ,Colored Markers
Camera :Captures an object in view and tracks the user’s hand gestures.It sends the data to smart phone It acts as a digital eye, connecting you to the world of digital information.
Projector :The projector projects visual information enabling surfaces and physical objects to be used as interfaces The project itself contains a battery inside, with 3 hours of battery life. A tiny LED projector displays data sent from the smart phone on any surface in view±object, wall, or person.
MIRROR :The usage of the mirror is significant as the projector dangles pointing downwards from the neck.
Smart Phone :A Web-enabled smart phone in the user’s pocket processes the video data Other software searches the Web and interprets the hand gestures
Color Markers :It is at the tip of the user’s fingers . Marking the user’s fingers with red, yellow, green, and blue tape helps the webcam recognize gestures .The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected application interfaces.
BISWA BHUSHAN DASH
L.NARENDRA NAIDU
6TH SENSE HARDCOPY.doc (Size: 1.13 MB / Downloads: 147)
ABSTRACT
SIXTH SENSE is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information. It was developed by Pranav Mistry, a PhD student in the Fluid InterfacesGroup at the MIT Media Lab. Sixth Sense bridges the gap by bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand.
The hardware components are coupled in a pendant like mobile wearable device. Both the projector and the camera are connected to the mobile computing device in the user’s pocket. It is a sense that would give seamless and easy access to Meta information or information that may exist somewhere.
So, with this technology we can have our digital world with us wherever we go. And we can start using any surface around us as an interface. It will change the way we interact with people not only with physical world.
The open source software is going to be made available .It costs around $350.
1. INTRODUCTION
Sixth Sense is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information. Sixth Sense bridges the gap by bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand.
Sixth Sense comprises a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device. It was developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab.
2. HISTORY
It was developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab. The exploration of this sixth sense technology started with a question why can’t we use a computer to interact with physical world.
This literally started with a mouse that comes with a ball in it and TWO ROLLERS that actually guides the movement. So taking out rollers from another mouse totally we have four rollers. Using these a system interface device was formed. With this whatever you do in physical world will be reflected in the digital world.
With this initially a pen to draw 3- dimensions in digital world was made that can help designers and architects not only Think but they can actually draw so that it is more intuitive to use that way. The goal is to bring part of physical world to digital world to make computing devices more intuitive. Not only this, the reverse process is made possible.
Initially the device started with a
helmet consisting of the camera, projector
and color markers. Later it was converted
into a form so that it is easy to use it by
wearing around the neck.
3. COMPONENTS
The hardware components are coupled in a pendant like mobile wearable device.
Camera ,Projector, Mirror, Mobile Component ,Colored Markers
Camera :Captures an object in view and tracks the user’s hand gestures.It sends the data to smart phone It acts as a digital eye, connecting you to the world of digital information.
Projector :The projector projects visual information enabling surfaces and physical objects to be used as interfaces The project itself contains a battery inside, with 3 hours of battery life. A tiny LED projector displays data sent from the smart phone on any surface in view±object, wall, or person.
MIRROR :The usage of the mirror is significant as the projector dangles pointing downwards from the neck.
Smart Phone :A Web-enabled smart phone in the user’s pocket processes the video data Other software searches the Web and interprets the hand gestures
Color Markers :It is at the tip of the user’s fingers . Marking the user’s fingers with red, yellow, green, and blue tape helps the webcam recognize gestures .The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected application interfaces.