27-07-2012, 12:35 PM
Sixth Sense Technology
sixth sense.docx (Size: 785.58 KB / Downloads: 23)
INTRODUCTION
We’ve evolved over millions of years to sense the world around us. When we encounter something, someone or some place, we use our five natural senses which includes eye, ear, nose, tongue mind and body to perceive information about it; that information helps us make decisions and chose the right actions to take. But arguably the most useful information that can help us make the right decision is not naturally perceivable with our five senses, namely the data, information and knowledge that mankind has accumulated about everything and which is increasingly all available online.
Although the miniaturization of computing devices allows us to carry computers in our pockets, keeping us continually connected to the digital world, there is no link between our
digital devices and our interactions with the physical world. Information is confined traditionally on paper or digitally on a screen. SixthSense bridges this gap, bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand gestures. ‘SixthSense’ frees information from its confines by seamlessly integrating it with reality, and thus making the entire world your computer.
“Sixth Sense Technology”, it is the newest jargon that has proclaimed its presence in the technical arena. This technology has emerged, which has its relation to the power of these six
senses. Our ordinary computers will soon be able to sense the different feelings accumulated in the surroundings and it is all a gift of the ”Sixth Sense Technology” newly introduced.
SixthSense is a wearable “gesture based” device that augments the physical world with digital information and lets people use natural hand gestures to interact with that information. It was developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab. A grad student with the Fluid Interfaces Group at MIT, he caused a storm with
his creation of SixthSense. He says that the movies “Robocop” and “Minority Report” gave him the inspiration to create his view of a world not dominated by computers, digital
information and human robots, but one where computers and other digital devices enhance people’s enjoyment of the physical world.
Right now, we use our “devices” (computers, mobile phones, tablets, etc.) to go into the internet and get information that we want. With SixthSense we will use a device no bigger than current cell phones and probably eventually as small as a button on our shirts to bring the internet to us in order to interact with our world!
SIXTH SENSE TECHNOLOGY
What is SixthSense?
Sixth Sense in scientific (or non-scientific) terms is defined as Extra Sensory Perception or in short ESP. It involves the reception of information not gained through any of the five
senses. Nor is it taken from any experiences from the past or known. Sixth Sense aims to more seamlessly integrate online information and tech into everyday life. By making available information needed for decision-making beyond what we have access to with our five senses, it effectively gives users a sixth sense.
WORKING OF SIXTH SENSE TECHNOLOGY
Components:
The hardware components are coupled in a pendant like mobile wearable device.
_ Camera
_ Projector
_ Mirror
_ Mobile Component
_ Color Markers
Camera
A webcam captures and recognises an object in view and tracks the user’s hand gestures using computer-vision based techniques.
It sends the data to the smart phone. The camera, in a sense, acts as a digital eye, seeing what the user sees. It also tracks the movements of the thumbs and index fingers of both of the user's hands. The camera recognizes objects around you instantly, with the microprojector overlaying the information on any surface, including the object itself or your hand.
Projector
Also, a projector opens up interaction and sharing. The project itself contains a battery inside, with 3 hours of battery life. The projector projects visual information enabling surfaces, walls
and physical objects around us to be used as interfaces. We want this thing to merge with the physical world in a real physical sense. You are touching that object and projecting info onto
that object. The information will look like it is part of the object. A tiny LED projector displays data sent from the smart phone on any surface in view–object, wall, or person.
Mirror
The usage of the mirror is significant as the projector dangles pointing downwards from the neck.
Mobile Component
The mobile devices like Smartphone in our pockets transmit and receive voice and data anywhere and to anyone via the mobile internet. An accompanying Smartphone runs the SixthSense software, and handles the connection to the internet. A Web-enabled smart phone in the user’s pocket processes the video data. Other software searches the Web and interprets the hand gestures.
sixth sense.docx (Size: 785.58 KB / Downloads: 23)
INTRODUCTION
We’ve evolved over millions of years to sense the world around us. When we encounter something, someone or some place, we use our five natural senses which includes eye, ear, nose, tongue mind and body to perceive information about it; that information helps us make decisions and chose the right actions to take. But arguably the most useful information that can help us make the right decision is not naturally perceivable with our five senses, namely the data, information and knowledge that mankind has accumulated about everything and which is increasingly all available online.
Although the miniaturization of computing devices allows us to carry computers in our pockets, keeping us continually connected to the digital world, there is no link between our
digital devices and our interactions with the physical world. Information is confined traditionally on paper or digitally on a screen. SixthSense bridges this gap, bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand gestures. ‘SixthSense’ frees information from its confines by seamlessly integrating it with reality, and thus making the entire world your computer.
“Sixth Sense Technology”, it is the newest jargon that has proclaimed its presence in the technical arena. This technology has emerged, which has its relation to the power of these six
senses. Our ordinary computers will soon be able to sense the different feelings accumulated in the surroundings and it is all a gift of the ”Sixth Sense Technology” newly introduced.
SixthSense is a wearable “gesture based” device that augments the physical world with digital information and lets people use natural hand gestures to interact with that information. It was developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab. A grad student with the Fluid Interfaces Group at MIT, he caused a storm with
his creation of SixthSense. He says that the movies “Robocop” and “Minority Report” gave him the inspiration to create his view of a world not dominated by computers, digital
information and human robots, but one where computers and other digital devices enhance people’s enjoyment of the physical world.
Right now, we use our “devices” (computers, mobile phones, tablets, etc.) to go into the internet and get information that we want. With SixthSense we will use a device no bigger than current cell phones and probably eventually as small as a button on our shirts to bring the internet to us in order to interact with our world!
SIXTH SENSE TECHNOLOGY
What is SixthSense?
Sixth Sense in scientific (or non-scientific) terms is defined as Extra Sensory Perception or in short ESP. It involves the reception of information not gained through any of the five
senses. Nor is it taken from any experiences from the past or known. Sixth Sense aims to more seamlessly integrate online information and tech into everyday life. By making available information needed for decision-making beyond what we have access to with our five senses, it effectively gives users a sixth sense.
WORKING OF SIXTH SENSE TECHNOLOGY
Components:
The hardware components are coupled in a pendant like mobile wearable device.
_ Camera
_ Projector
_ Mirror
_ Mobile Component
_ Color Markers
Camera
A webcam captures and recognises an object in view and tracks the user’s hand gestures using computer-vision based techniques.
It sends the data to the smart phone. The camera, in a sense, acts as a digital eye, seeing what the user sees. It also tracks the movements of the thumbs and index fingers of both of the user's hands. The camera recognizes objects around you instantly, with the microprojector overlaying the information on any surface, including the object itself or your hand.
Projector
Also, a projector opens up interaction and sharing. The project itself contains a battery inside, with 3 hours of battery life. The projector projects visual information enabling surfaces, walls
and physical objects around us to be used as interfaces. We want this thing to merge with the physical world in a real physical sense. You are touching that object and projecting info onto
that object. The information will look like it is part of the object. A tiny LED projector displays data sent from the smart phone on any surface in view–object, wall, or person.
Mirror
The usage of the mirror is significant as the projector dangles pointing downwards from the neck.
Mobile Component
The mobile devices like Smartphone in our pockets transmit and receive voice and data anywhere and to anyone via the mobile internet. An accompanying Smartphone runs the SixthSense software, and handles the connection to the internet. A Web-enabled smart phone in the user’s pocket processes the video data. Other software searches the Web and interprets the hand gestures.